Bas Willem Kars

I'm a Technical Game Designer, currently looking for an internship. I have worked on different projects during my current 4 year Bachelor's degree and even joined commercial projects as a contractor or freelancer. In my projects I have contributed to 6 million playsessions and an award winning game Pizzapocalypse. As a technical designer I aim to create systems that are easily usable by all team members and communicated to be quickly understood!
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Pizzapocalypse

A platformer best described as Mario Oddessey with linear level design, I worked on this as my year 2 project as a Technical Game Designer. This game got nominated for best Student Game of the Year by Dutch Game Awards and was awarded Best Game of Year 2 within BUAS.

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Madhouse Productions (commercial)

I worked a gameplay programmer contractor, being responsible for the designing, implementing and maintaining of multiple core features of Area-14 and Project Novus.

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Codename M.O.T.H.

This project was my first year's final block project. I contributed as the gameplay designer, designing the camera and movement of our character and helping out with Technical/3Cs Designer throughout the project.

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Other projects and games

As developer I have done many other smaller projects, think of game jams, high school projects or other related activities like making this website.

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