Bas Willem Kars
Pizzapocalypse
A platformer best described as Mario Oddessey with linear level design, I worked on this as my year 2 project as a Technical Game Designer. This game got nominated for best Student Game of the Year by Dutch Game Awards and was awarded Best Game of Year 2 within BUAS.

- Role: Technical Game Designer
- Contributions: designed camera, controls, character and world interactions
- Team Size: 21 people
- Made: 2024
Madhouse Productions (commercial)
I worked a gameplay programmer contractor, being responsible for the designing, implementing and maintaining of multiple core features of Area-14 and Project Novus.
- Role: Gameplay programmer
- Contributions: Interactive Nuclear reactor, medical system, gameplay improvements
- Team Size: 10 people active (30+ people in credits)
- Employed: 2024-Now
Codename M.O.T.H.
This project was my first year's final block project. I contributed as the gameplay designer, designing the camera and movement of our character and helping out with Technical/3Cs Designer throughout the project.
- Role: 3Cs designer
- Contributions: designed camera, controls and character
- Team Size: 10 people
- Made: 2023
Main menu pack
I made a development pack for Unreal Engine 5 to quickly create main menu's. Additionally part of this project is to create onboarding documentation and make it scalable.
- Role: Technical Game Designer
- Work: Designed and implemented dynamic UI elements
- Made: 2023
Other projects and games
As developer I have done many other smaller projects, think of game jams, high school projects or other related activities like making this website.
- Role: (Solo) Designer
- Made: 2018-Present